1/23/2024 0 Comments Macro v micro![]() The complexity and speed of MOBA controls on PC I think just won’t work on mobile (someone can prove me wrong though). I’m highly skeptical that these MOBA games will work on tablet, even with smart touch controls. I would avoid trying to force games like these onto mobile as is and take into consideration how the user actually uses the device. I would say that precision controls and quick complex controls in succession (not just swipe left swipe right, but tap back, click skill, target enemy) in general do not work as well on mobile, as your finger is not as precise or as fast as a mouse/keyboard, and your hand blocks part of your vision as you’re “microing”. I’m very engaged playing fruit ninja and running with friends! I also don’t agree with Brian’s comment that micro on mobile is less engaging. I think it’s more about the type of micro / macro you can do that’s different, which is dependent on the screen size / device size / input type. Fruit ninja, Temple run, Angry Birds, rhythm games etc are all pure micro games that work perfectly on the phone. I don’t quite agree with your analysis though. ![]() I’m not really surprised that many people in the industry don’t know the terms “micro” and “macro”, as those terms are pretty specific to RTS and economics. I really like the post and the discussion it sparks. How important is the consideration of micro vs. I believe the Solstice Arena team did a pretty good job of translating a MOBA type of game to mobile so would expect more success of the game at least eventually on tablet devices. However, as the user base for tablets grows and Zynga is able to better adapt the gameplay for tablet devices can this game make a comeback? To date, Solstice Arena has not performed well which seems to corroborate the hypothesis of poor mobile platform fit for this kind of game:
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